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  2. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon ...

  4. PhyreEngine - Wikipedia

    en.wikipedia.org/wiki/PhyreEngine

    PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.

  5. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The long lost source code of Wing Commander I was given to the fan-community in August 2011 by a former developer for the purpose of long-time preservation. [258] Later most other parts of the series followed. [259] [260] William Shatner's TekWar: 1995 2021 Windows First-person shooter: Capstone Software: Released on archive.org in 2021. [261]

  6. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  7. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.

  8. ProDG (software) - Wikipedia

    en.wikipedia.org/wiki/ProDG_(software)

    It could also be used by artists and level designers to download artwork or scene data from a PC to the NR-Reader. SN-TDEV was used with ProDG for Nintendo GameCube to build, debug, view and optimise games. [3] The ProDG for Gamecube is the only device which makes use of the second serial port featured on earlier Gamecube hardware releases.

  9. PlayStation 3 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_system_software

    Different software titles use Cross-Play in different ways. For example, Ultimate Marvel vs. Capcom 3 is a title supporting the Cross-Play feature, and the PS3 version of the game can be controlled using the PS Vita system. In addition, some PS3 games can be played on the PS Vita using the PlayStation Now streaming service.