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  2. Little Nightmares III - Wikipedia

    en.wikipedia.org/wiki/Little_Nightmares_III

    Little Nightmares III is an upcoming puzzle-platform horror adventure video game developed by Supermassive Games and published by Bandai Namco Entertainment for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. [1] It serves as a stand-alone sequel to the first two Little Nightmares games. [2]

  3. Little Nightmares - Wikipedia

    en.wikipedia.org/wiki/Little_Nightmares

    Little Nightmares takes place in a 3D world where the player encounters platforming situations and puzzles that must be solved to proceed. The player is generally rendered helpless in their environment due to the lack of any combat abilities, and must rely on stealth and the environment to hide from the various enemies.

  4. Little Nightmares II - Wikipedia

    en.wikipedia.org/wiki/Little_Nightmares_II

    Little Nightmares II is similar to its predecessor; the player explores a 3D world, encountering platforming situations and puzzles that must be solved to proceed. Unlike the first game, the player is not completely helpless; Mono has the ability to grab certain items and swing them to break objects or to fight back against smaller foes, although he, like Six, must rely on stealth and the ...

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  6. Supermassive Games - Wikipedia

    en.wikipedia.org/wiki/Supermassive_Games

    Supermassive Games Limited is a British video game developer based in Guildford, Surrey.The studio is best known for developing horror games such as Until Dawn for Sony Interactive Entertainment, The Dark Pictures Anthology for Bandai Namco Entertainment, The Quarry for 2K Games, and The Casting of Frank Stone for Behaviour Interactive.

  7. Tarsier Studios - Wikipedia

    en.wikipedia.org/wiki/Tarsier_Studios

    Tarsier instead found a publisher in Bandai Namco Entertainment, which invested in the project with the intent of producing multiple games. [1] The deal was announced in August 2016 and Hunger was renamed Little Nightmares. [8] For Sony, Tarsier created the virtual reality game Statik, and the studio worked with Nintendo on The Stretchers. [1]

  8. Dying To Be Free - The Huffington Post

    projects.huffingtonpost.com/dying-to-be-free...

    He began thinking of himself as a ghost. There were attempts at treatment, as well, all ending in relapse. Initially at Grateful Life, Hamm wasn’t allowed to bring in non-spiritual materials like novels or newspapers — a restriction inherited from the older “therapeutic community” models — or to wear street clothes.

  9. Reanimal - Wikipedia

    en.wikipedia.org/wiki/Reanimal

    The team considered Reanimal to be a spiritual successor to the Little Nightmares series, though it was designed to be "more terrifying" than its predecessors. [2] [5] Unlike the Little Nightmare series, Reanimal utilizes a dynamic game camera that constantly keeps both characters in frame. [2]