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Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux , with support for most PC-compatible VR headsets . Players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine before the events of Half-Life 2 .
While VR hardware and games grew modestly for the remainder of the 2010s, Half-Life: Alyx, a full VR game developed by Valve and released in 2020, was considered the killer application for VR games. The advent of VR in gaming marks a significant milestone in the quest for fully immersive digital experiences.
The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, both of which ran GoldSrc and were developed by Gearbox Software. [9] [10] Half-Life: Decay, an expansion pack for Half-Life only released on PlayStation 2, was released in 2001 alongside Half-Life 's debut on the platform. [11]
When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck. Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects [ 3 ] and, in part, explaining the reasons ...
Half-Life 2 and the games following it introduce a new, more focused cast of characters fighting the oppressive Combine Empire. This includes Alyx Vance, a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance. Alyx is the protagonist of Half-Life: Alyx.
Plans for a successor to the original Source engine began following the release of Half-Life 2: Episode Two in 2007. [1] [2] The first engine tech demo was created in 2010 by remaking a map from Left 4 Dead 2. [2] Images of this were leaked onto the internet in early 2014. [3]
A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...
Dario Casali, a designer at Valve who has worked on all Half-Life games, remarked in an interview that during development on Half-Life: Alyx he attempted to play the entirety of the original Half-Life again for research, but after five hours decided to play Black Mesa instead, reasoning it was a much more enjoyable product. [76]