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  2. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to implement, change, test, and reuse. [3] The state pattern is set to solve two main problems: [4] An object should change its behavior when its internal state changes. State-specific behavior should be defined independently.

  3. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In the following example, a Mediator object controls the values of several Storage objects, forcing the user code to access the stored values through the mediator. When a storage object wants to emit an event indicating that its value has changed, it also goes back to the mediator object (via the method notifyObservers ) that controls the list ...

  4. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  5. Graphic statics - Wikipedia

    en.wikipedia.org/wiki/Graphic_statics

    In a broad sense, the term graphic statics is used to describe the technique of solving particular practical problems of statics using graphical means. [1] Actively used in the architecture of the 19th century, the methods of graphic statics were largely abandoned in the second half of the 20th century, primarily due to widespread use of frame structures of steel and reinforced concrete that ...

  6. God object - Wikipedia

    en.wikipedia.org/wiki/God_object

    Once the smaller problems are solved, the big problem as a whole has been solved. Therefore a given object for a small problem only needs to know about itself. Likewise, there is only one set of problems an object needs to solve: its own problems. This also follows the single-responsibility principle.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1] The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: [2] Ensure they only have one instance

  8. Rosetta Code - Wikipedia

    en.wikipedia.org/wiki/Rosetta_Code

    Rosetta Code is a wiki-based programming chrestomathy website with implementations of common algorithms and solutions to various programming problems in many different programming languages. [ 1 ] [ 2 ] It is named for the Rosetta Stone , which has the same text inscribed on it in three languages, and thus allowed Egyptian hieroglyphs to be ...

  9. Project Euler - Wikipedia

    en.wikipedia.org/wiki/Project_Euler

    Special awards exist for solving special combinations of problems. For instance, there is an award for solving fifty prime numbered problems. A special "Eulerians" level exists to track achievement based on the fastest fifty solvers of recent problems so that newer members can compete without solving older problems.