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In NTFS, all file, directory and metafile data—file name, creation date, access permissions (by the use of access control lists), and size—are stored as metadata in the Master File Table (MFT). This abstract approach allowed easy addition of file system features during Windows NT's development—an example is the addition of fields for ...
File system Stores file owner POSIX file permissions Creation timestamps Last access/ read timestamps Last metadata change timestamps Last archive timestamps Access control lists Security/ MAC labels Extended attributes/ Alternate data streams/ forks Metadata checksum/ ECC File system Bcachefs: Yes Yes Yes Yes Yes No Yes Yes Yes Yes Bcachefs ...
File Allocation Table (FAT) is a file system developed for personal computers and was the default file system for the MS-DOS and Windows 9x operating systems. [citation needed] Originally developed in 1977 for use on floppy disks, it was adapted for use on hard disks and other devices.
Windows 10 only allows formatting exFAT and NTFS on non-removeable volumes sized larger than 32 GB with the default user interface, and FAT32 format is suggested for smaller volumes; command-line utilities don't accept quick format using FAT32 if volume is larger than 32 GB.
FAT12, but logically format incompatible with MS-DOS/PC DOS. 1981: PC DOS 1.0: FAT12: 1982: ... NTFS 3.1 but FAT32 was also common 2002: Arch Linux: ext4: 2002 ...
For example, the FAT32 file system does not support files larger than 4 GiB−1 (with older applications even only 2 GiB−1); the variant FAT32+ does support larger files (up to 256 GiB−1), but (so far) is only supported in some versions of DR-DOS, [2] [3] so users of Microsoft Windows have to use NTFS or exFAT instead.
Various versions of Windows support various file systems, including:FAT12, FAT16, FAT32, HPFS, or NTFS, along with network file systems shared from other computers, and the ISO 9660 and UDF file systems used for CDs, DVDs, and other optical disc drives such as Blu-ray.
PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction. scworld – format used by Survivalcraft to store sandbox worlds.