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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  3. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  4. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    Intuitively, this algorithm is an efficient solution to the problem. But if the pattern is not written carefully, it will have a data race. For example, consider the following sequence of events: Thread A notices that the value is not initialized, so it obtains the lock and begins to initialize the value.

  5. Decomposition (computer science) - Wikipedia

    en.wikipedia.org/wiki/Decomposition_(computer...

    [1] Object-oriented decomposition breaks a large system down into progressively smaller classes or objects that are responsible for part of the problem domain. According to Booch, algorithmic decomposition is a necessary part of object-oriented analysis and design, but object-oriented systems start with and emphasize decomposition into objects. [2]

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Examples include Singleton, Factory Method, and Observer. [35] [36] [37] Software Architecture Pattern refers to a reusable, proven solution to a recurring problem at the system level, addressing concerns related to the overall structure, component interactions, and quality attributes of the system.

  7. Type generalization - Wikipedia

    en.wikipedia.org/wiki/Type_generalization

    An example of generalizing a type would be moving a method from a child to a parent class for common use by all the parent class' children, not just the original child. Another example, in the Java programming language , would be access to an object via an interface which isn't tied into a specific implementation of that interface.

  8. Strategy pattern - Wikipedia

    en.wikipedia.org/wiki/Strategy_pattern

    A sample UML class and sequence diagram for the Strategy design pattern. [4]In the above UML class diagram, the Context class does not implement an algorithm directly. . Instead, Context refers to the Strategy interface for performing an algorithm (strategy.algorithm()), which makes Context independent of how an algorithm is impl

  9. Coupling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Coupling_(computer...

    Dependencies spanning module boundaries or distributed systems typically have higher coordination costs, increasing the difficulty of refactoring and propagating changes across distant boundaries. Modern practices, such as dependency injection and interface-based programming, are often employed to reduce coupling strength and improve the ...