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Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online [ 1 ] and the creative director behind Star Wars Galaxies . [ 2 ]
Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 [1] by Origin Systems.. Set in the Ultima universe, it is known for its extensive player versus player combat system.
Metaplace was a software platform intended to democratize the development of virtual worlds, [1] which was later used to make Facebook games. The company was established by Ultima Online and Star Wars Galaxies designer Raph Koster.
ArtCraft, the studio working on the nebulous PvP MMO Crowfall, announced today that Koster, the backbone of sandbox legends Ultima Online and Star Wars Galaxies, has been collaborating with the ...
The man who has a hand in pretty much all of the games that Disney's social gaming studio, Playdom, knows a thing or two about gaming. One of the creators of storied MMO Ultima Online, Playdom VP ...
Koster, best known in MMO circles as one of the minds behind Star Wars Galaxies, Ultima Online, and Metaplace, offers plenty of advice on everything from dealing with people who tell you that you ...
Koster wrote "A Story About a Tree", a short essay and epitaph about the death of a LegendMUD player named Karyn. An investigative journalist later disproved evidence of Karyn's death. [ 6 ] Richard Bartle considered the incident to be a key event in the development of virtual worlds' ethics, similar to " A Rape in Cyberspace ".
Koster's executive bosses "blew up a huge portion of the design" in favor of fitting the fledgling game into Origin's Wing Commander IP, several online versions of which were already in the works.