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Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online [ 1 ] and the creative director behind Star Wars Galaxies . [ 2 ]
Koster, best known in MMO circles as one of the minds behind Star Wars Galaxies, Ultima Online, and Metaplace, offers plenty of advice on everything from dealing with people who tell you that you ...
Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 [1] by Origin Systems.. Set in the Ultima universe, it is known for its extensive player versus player combat system.
The man who has a hand in pretty much all of the games that Disney's social gaming studio, Playdom, knows a thing or two about gaming. One of the creators of storied MMO Ultima Online, Playdom VP ...
The Lost Lands are a continental landmass added to the playable area of the game that featured two cities, Papua and Delucia, and one dungeon, Terathan Keep. In Ultima lore, these lands were discovered or activated as the result of geological activity caused by the casting of the "Armageddon" spell by the Followers of Armageddon (or Zog Cabal). [4]
ArtCraft, the studio working on the nebulous PvP MMO Crowfall, announced today that Koster, the backbone of sandbox legends Ultima Online and Star Wars Galaxies, has been collaborating with the ...
Ultima Online: Renaissance is the second expansion to the popular Ultima Online (UO) MMORPG.Released on May 4, 2000, it added content, fixed bugs, and made gameplay changes in response to common player complaints.
Koster's executive bosses "blew up a huge portion of the design" in favor of fitting the fledgling game into Origin's Wing Commander IP, several online versions of which were already in the works.
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