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If a geometric shape can be used as a prototile to create a tessellation, the shape is said to tessellate or to tile the plane. The Conway criterion is a sufficient, but not necessary, set of rules for deciding whether a given shape tiles the plane periodically without reflections: some tiles fail the criterion, but still tile the plane. [19]
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).
This makes it impossible to generate a covered plane given the notation alone. And second, some tessellations have the same nomenclature, they are very similar but it can be noticed that the relative positions of the hexagons are different. Therefore, the second problem is that this nomenclature is not unique for each tessellation.
In geometry, the triangular tiling or triangular tessellation is one of the three regular tilings of the Euclidean plane, and is the only such tiling where the constituent shapes are not parallelogons. Because the internal angle of the equilateral triangle is 60 degrees, six triangles at a point occupy a full 360 degrees.
In geometry, the square tiling, square tessellation or square grid is a regular tiling of the Euclidean plane. It has Schläfli symbol of {4,4}, meaning it has 4 squares around every vertex. Conway called it a quadrille. The internal angle of the square is 90 degrees so four squares at a point make a full 360 degrees.
Regular tetrahedra alone do not tessellate (fill space), but if alternated with regular octahedra in the ratio of two tetrahedra to one octahedron, they form the alternated cubic honeycomb, which is a tessellation. Some tetrahedra that are not regular, including the Schläfli orthoscheme and the Hill tetrahedron, can tessellate.
Tessellations of euclidean and hyperbolic space may also be considered regular polytopes. Note that an 'n'-dimensional polytope actually tessellates a space of one dimension less. For example, the (three-dimensional) platonic solids tessellate the 'two'-dimensional 'surface' of the sphere.