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  2. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters. Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  3. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  4. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    Sometimes, the use of hardware overlays may have to be disabled in the media player. However, some graphics cards have the option to completely redirect hardware overlay to the TV screen. In this case, starting a DVD player on the main screen with overlay enabled would result in video being displayed on the attached TV screen.

  5. Video overlay - Wikipedia

    en.wikipedia.org/wiki/Video_overlay

    Various methods to achieve video overlay are in use: A video overlay device can be connected between the graphics card analog VGA output and the monitor's input, forming a "VGA passthrough". The device modifies the VGA signal and inserts the analog video signal overlay into the picture; the rest of the screen is filled by the signal coming from ...

  6. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    The GPU uses those instructions to compute the rasterized results and the results are bit blitted to the framebuffer. The framebuffer's signal is then produced in combination with built-in video overlay devices (usually used to produce the mouse cursor without modifying the framebuffer's data) and any final special effects that are produced by ...

  7. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  8. Teen Turns Holiday Trash to Treasure by Transforming Broken ...

    www.aol.com/teen-turns-holiday-trash-treasure...

    A New York teenager is spreading holiday cheer in an inspiring and sustainable way this Christmas. For the fourth year running, Andrew Reid, 19, has constructed a giant dazzling holiday light ...

  9. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.