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  2. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    Secondary displays require both hardware and driver support; some graphics cards may support overlay on the second display while their drivers may not yet support it (note: recent (July 2008) graphics chipset driver bugs can cause most video formats apart from mpeg2 to work on both monitors, and mpeg2 only on the primary with most players).

  3. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  4. Video overlay - Wikipedia

    en.wikipedia.org/wiki/Video_overlay

    Various methods to achieve video overlay are in use: A video overlay device can be connected between the graphics card analog VGA output and the monitor's input, forming a "VGA passthrough". The device modifies the VGA signal and inserts the analog video signal overlay into the picture; the rest of the screen is filled by the signal coming from ...

  5. Graphics address remapping table - Wikipedia

    en.wikipedia.org/wiki/Graphics_address_remapping...

    A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...

  6. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  7. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A common design uses a graphics library such as OpenGL or Direct3D which interfaces with the graphics driver to translate received commands to instructions for the accelerator's graphics processing unit (GPU). The GPU uses those instructions to compute the rasterized results and the results are bit blitted to the framebuffer. The framebuffer's ...

  8. DirectDraw - Wikipedia

    en.wikipedia.org/wiki/DirectDraw

    DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory , hardware overlays , hardware blitters , and page flipping . Its video memory manager can manipulate video memory with ease, taking full advantage of the blitting and color decompression capabilities of different ...

  9. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    The display driver model from Windows 8.1 and Windows Phone have converged into a unified model for Windows 10. [43] A new memory model is implemented that gives each GPU a per-process virtual address space. Direct addressing of video memory is still supported by WDDMv2 for graphics hardware that requires it, but that is considered a legacy case.