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Kinu Nishimura (Japanese: 西村 キヌ, Hepburn: Nishimura Kinu) is a Japanese video game and anime concept artist and illustrator. Currently freelance, she is best known for her character design and promotional art for Capcom's fighting games during the 1990s.
Ikumi Nakamura (Japanese: 中村 育美, Hepburn: Nakamura Ikumi) is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on The Evil Within (2014) and The Evil Within 2 (2017), and as creative director for Ghostwire: Tokyo, before leaving the company mid-development.
Service worker in Tokyo, Japan. In Japan, a freeter (フリーター, furītā) is a person aged 18 to 34 who is unemployed, underemployed, or otherwise lacks full-time paid employment. The term excludes housewives and students. [1] Freeters do not start a career after high school or university, but instead earn money from low-paid jobs.
TeamLab is an international art collective, an interdisciplinary group of artists formed in 2001 in Tokyo, Japan. The group consists of artists, programmers, engineers, CG animators, mathematicians and architects who refer to themselves as “ultra-technologists".
Kunio Okawara (大河原 邦男, Ōkawara Kunio, born December 26, 1947) is a mecha designer in the Japanese anime industry. [1] He was born and currently lives in Inagi, Tokyo, where he works out of a studio in his home.
Hiroki Kikuta (菊田 裕樹, Kikuta Hiroki, born August 29, 1962 as Yūki Kikuta) is a Japanese composer and game designer.His major works are Secret of Mana, Trials of Mana, Soukaigi, and Koudelka, for which he also acted as producer and concept designer.
The 21st Century Museum of Contemporary Art, Kanazawa (金沢21世紀美術館, Kanazawa Nijūisseiki Bijutsukan) is a museum of contemporary art located in Kanazawa, Ishikawa, Japan. The museum was designed by Japanese architects Kazuyo Sejima and Ryue Nishizawa of the architectural office SANAA in 2004.
The concept art and Memory illustrations were created by Manabu Kusunoki. [3] [15] Ikeda described working with real-world dioramas as a refreshing change from his usual design work. [15] During pre-production, concept dioramas were created by Walnuts Claywork Studio's Tomohiro Yatsubo, who had worked on similar environments for Terra Wars. [16]