Search results
Results from the WOW.Com Content Network
In mathematics, sine and cosine are trigonometric functions of an angle.The sine and cosine of an acute angle are defined in the context of a right triangle: for the specified angle, its sine is the ratio of the length of the side that is opposite that angle to the length of the longest side of the triangle (the hypotenuse), and the cosine is the ratio of the length of the adjacent leg to that ...
The values of sine and cosine of 30 and 60 degrees are derived by analysis of the equilateral triangle. In an equilateral triangle, the 3 angles are equal and sum to 180°, therefore each corner angle is 60°.
A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at
The cosine, cotangent, and cosecant are so named because they are respectively the sine, tangent, and secant of the complementary angle abbreviated to "co-". [ 32 ] With these functions, one can answer virtually all questions about arbitrary triangles by using the law of sines and the law of cosines . [ 33 ]
Fig. 1 – A triangle. The angles α (or A), β (or B), and γ (or C) are respectively opposite the sides a, b, and c.. In trigonometry, the law of cosines (also known as the cosine formula or cosine rule) relates the lengths of the sides of a triangle to the cosine of one of its angles.
The sine and the cosine functions, for example, are used to describe simple harmonic motion, which models many natural phenomena, such as the movement of a mass attached to a spring and, for small angles, the pendular motion of a mass hanging by a string. The sine and cosine functions are one-dimensional projections of uniform circular motion.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Cosine similarity is the cosine of the angle between the vectors; that is, it is the dot product of the vectors divided by the product of their lengths. It follows that the cosine similarity does not depend on the magnitudes of the vectors, but only on their angle. The cosine similarity always belongs to the interval [,].