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  2. SuanShu numerical library - Wikipedia

    en.wikipedia.org/wiki/SuanShu_numerical_library

    SuanShu is a Java math library. It is open-source under Apache License 2.0 available in GitHub. SuanShu is a large collection of Java classes for basic numerical analysis, statistics, and optimization. [1] It implements a parallel version of the adaptive strassen's algorithm for fast matrix multiplication. [2]

  3. List of numerical libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_numerical_libraries

    Matrix Toolkit Java is a linear algebra library based on BLAS and LAPACK. ojAlgo is an open source Java library for mathematics, linear algebra and optimisation. exp4j is a small Java library for evaluation of mathematical expressions. SuanShu is an open-source Java math library. It supports numerical analysis, statistics and optimization.

  4. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  5. List of arbitrary-precision arithmetic software - Wikipedia

    en.wikipedia.org/wiki/List_of_arbitrary...

    Java: Class java.math.BigInteger (integer), java.math.BigDecimal Class (decimal) JavaScript: as of ES2020, BigInt is supported in most browsers; [2] the gwt-math library provides an interface to java.math.BigDecimal, and libraries such as DecimalJS, BigInt and Crunch support arbitrary-precision integers.

  6. Math library - Wikipedia

    en.wikipedia.org/wiki/Math_library

    In computer science, a math library (or maths library) is a component of a programming language's standard library containing functions (or subroutines) for the most common mathematical functions, such as trigonometry and exponentiation. Bit-twiddling and control functionalities related to floating point numbers may also be included (such as in C).

  7. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    Monte Carlo methods are often used in physical and mathematical problems and are most useful when it is difficult or impossible to use other approaches. Monte Carlo methods are mainly used in three problem classes: [2] optimization, numerical integration, and generating draws from a probability distribution.

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  9. Java Class Library - Wikipedia

    en.wikipedia.org/wiki/Java_Class_Library

    The Java Class Library (JCL) is a set of dynamically loadable libraries that Java Virtual Machine (JVM) languages can call at run time. Because the Java Platform is not dependent on a specific operating system , applications cannot rely on any of the platform-native libraries.