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  2. Product rule - Wikipedia

    en.wikipedia.org/wiki/Product_rule

    The rule for integration by parts is derived from the product rule, as is (a weak version of) the quotient rule. (It is a "weak" version in that it does not prove that the quotient is differentiable but only says what its derivative is if it is differentiable.)

  3. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing something and b ways of doing another thing, then there are a · b ways of performing both actions. [1] [2]

  4. Integration by parts - Wikipedia

    en.wikipedia.org/wiki/Integration_by_parts

    Integration by parts can be extended to functions of several variables by applying a version of the fundamental theorem of calculus to an appropriate product rule. There are several such pairings possible in multivariate calculus, involving a scalar-valued function u and vector-valued function (vector field) V .

  5. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    In mathematics and computer programming, the order of operations is a collection of rules that reflect conventions about which operations to perform first in order to evaluate a given mathematical expression. These rules are formalized with a ranking of the operations.

  6. Combinatorial principles - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_principles

    The rule of sum is an intuitive principle stating that if there are a possible outcomes for an event (or ways to do something) and b possible outcomes for another event (or ways to do another thing), and the two events cannot both occur (or the two things can't both be done), then there are a + b total possible outcomes for the events (or total possible ways to do one of the things).

  7. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  8. Associative property - Wikipedia

    en.wikipedia.org/wiki/Associative_property

    In mathematics, the associative property [1] is a property of some binary operations that means that rearranging the parentheses in an expression will not change the result. In propositional logic, associativity is a valid rule of replacement for expressions in logical proofs.

  9. Kronecker product - Wikipedia

    en.wikipedia.org/wiki/Kronecker_product

    In mathematics, the Kronecker product, sometimes denoted by ⊗, is an operation on two matrices of arbitrary size resulting in a block matrix.It is a specialization of the tensor product (which is denoted by the same symbol) from vectors to matrices and gives the matrix of the tensor product linear map with respect to a standard choice of basis.