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  2. Computer-mediated communication - Wikipedia

    en.wikipedia.org/.../Computer-mediated_communication

    Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...

  3. Models of communication - Wikipedia

    en.wikipedia.org/wiki/Models_of_communication

    However, Gerbner's model still suffers from many of the limitations of the earlier models it is based on. An example is the focus on the linear transmission of information without an in-depth discussion of the role of feedback loops. Another issue concerns the question of how meaning is created. [133] [136] [142]

  4. Social presence theory - Wikipedia

    en.wikipedia.org/wiki/Social_presence_theory

    Social presence theory explores how the "sense of being with another" is influenced by digital interfaces in human-computer interactions. [1] Developed from the foundations of interpersonal communication and symbolic interactionism, social presence theory was first formally introduced by John Short, Ederyn Williams, and Bruce Christie in The Social Psychology of Telecommunications. [2]

  5. Lasswell's model of communication - Wikipedia

    en.wikipedia.org/wiki/Lasswell's_model_of...

    A model of communication is a simplified presentation that aims to give a basic explanation of the process by highlighting its most fundamental characteristics and components. [16] [8] [17] For example, James Watson and Anne Hill see Lasswell's model as a mere questioning device and not as a full model of communication. [10]

  6. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    A computer monitor provides a visual interface between the machine and the user. Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans ...

  7. ELIZA - Wikipedia

    en.wikipedia.org/wiki/ELIZA

    A conversation with Eliza. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no ...

  8. Timeline of quantum computing and communication - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_quantum...

    1980. [] Paul Benioff describes the first quantum mechanical model of a computer. In this work, Benioff showed that a computer could operate under the laws of quantum mechanics by describing a Schrödinger equation description of Turing machines, laying a foundation for further work in quantum computing.

  9. ARPANET - Wikipedia

    en.wikipedia.org/wiki/ARPANET

    The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first computer networks to implement the TCP/IP protocol suite.