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Making a clock that shows the player’s real life time is actually quite easy! First create your GUI Example: then when you have that done, create a local script inside your text and put in this code local RS = game["Run Service"] --Gets Run Service while RS.Heartbeat:Wait() do --Loops local dt = DateTime.now() --Gets the time script.Parent.Text = dt:FormatLocalTime("LT", "en-us") --Sets the ...
TimeModule:SetSpeed(unsigned integer speed) -- Set the speed. Only works when in reverse. TimeModule:IsReverse() -- Returns whether time is in reverse or not. TimeModule:Reverse() -- Reverse time. TimeModule:Unreverse() -- Unreverse time. Note that this doesnt replay all next frames, it lets time go back to normal after a reverse.
eatabler0ck (eatablerock) January 10, 2023, 11:58am #8. In my experience, pending robux usually takes a week. However, depending on the amount of robux pending, it may take longer. For example, I bought the violet valk using the 40% back method. the 20k pending took almost a month. So it really just depends on the item.
Since DeltaTime is the time in between events, this can be used with RunService events/wait when timing is important. RunService events are tied directly to frame rate, so when the frame rate drops, they fire less often. To counteract this, DeltaTime is used to adjust what is changed based on how long it has been since the previous frame ...
What Is Time Scale Framework? ⚡ Time Scale Framework is something I wrote to allow time to slow down or speed up mid-game. Learn More Setup ⌛ Grab the model link and insert it into studio. Move the folder to ServerScriptService. Whitelisting Objects 📋 This framework works by whitelisting objects. This means that only objects that are tagged with TimeScaleWhitelist will be affected by ...
Added automatic time zone offset; Previously, users were required to enter the UTC offset for their location. With this update, that step is eliminated. Now, you can simply enter the coordinates of a location, and the time of day will automatically sync. This should make setup a lot easier. Let me know if anyone has suggestions or bugs for me ...
Personally, I recommend doing a Team Development if this is your first game, it is unlikely for you to finish your entire game being a newer developer. Team Development saves more time, and it is worth giving the funding or percentages. Section 3.5: Opening the Baseplate (Skip this section if you’re doing solo development.)
Heya! I Recently completed a few commissions and got: 2k robux, 10k robux and 6k robux, I was wondering if they all come together even though i got them on different days, or the more I get, the longer I wait but they come at the same time. If so, does anyone know how to calculate the time it takes to come in. In my case, 18k Robux? Thanls!
I added the timezone check because calling os.time with !*t as the parameter uses GMT, while *t makes it use the local time on the machine that runs the code. It might be better to define the timestamp in the script since in an online game the server code will be running on Roblox’s servers, causing it to return their local time, which may be ...
Step 3: The last part is really simple. Just do this! script.Parent.Text = FormatTime(TimerValue.Value) TimerValue.Changed:Connect(function() script.Parent.Text = FormatTime(TimerValue.Value) end) And your timer is created! Now what if you wanted something to happen when the timer goes off.