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Feats aren't balanced. Not remotely. I love that feats are supposed to be balanced around a +2 ability score bonus. It gives us a good baseline for how good feats should be. Many miss this mark. I've been looking into healing in 5E. My DM style, having fewer, more challenging fights, has been requiring a lot of healing for my players' characters.
Feats however seem far more linked to class abilities, armour & weapon proficiencies, spells, ability scores and similar direct measure of a character's combat proficiency. So yeah, if I gave players an extra feat, it would be with the acknowledgement I had permanently improved them, and I'd only do it for the whole party.
Yes, but the OP did start with saying* they wanted more feats but didn't use them because they took ASI +2 instead. So a potential solution is to remove the +2 ASI and just use feats if you want to use more feats. The +2 ASI is not needed in 5e. *"I really miss feats. I hardly take them since I personally value ability increases more than most ...
In fact, most feats specify they apply only when attacking with weapons (and many require a specific type of weapons). So my next thought would be to look at feats which apply at least to attacks with monk weapons, and this assumes you do not go "full unarmed" (I think using a quarterstaff is most common until your martial arts damage reaches 1d8).
The 2 feats available to them don't feel up to par to be worth taking over an ability increase. One turns you breath weapon use into a fear effect while another gives you armor equivalent to the Draconic Sorcerous origin ability along with claws, and both feats give a bonus to 1 of 3 stats.
Dragon Fear: This is a big sloppy kiss to every dragonborn paladin out there. "+1 stat" feats in the stat where you get a +2 racial bonus are the bee's knees. If you're using point buy or standard array, you'll start with a 17 in that stat, which means you don't lose anything from taking the feat instead of an ASI; and you get the feat's ...
The character isn't 1st level, I'm deliberately not replicating the 18th level class feature in any of the feats I proposed here, the "current turn" wording doesn't do whatever you think it does, and my player and good friend isn't whining. But thank you for your input, it was very helpful otherwise.
I find 5E feats are mainly useful as a balancing tool - especially for 1st level humans when using the optional rule of two +1 Abilities, and extra Skill and Feat. A number of the Feats effectively just give an extra +1 bonus to an Ability score too, which means they balance out as a +2 and +1 (same as non humans, essentially).
Origin (first-level) feats: still available at later levels. Alert and Skilled offered by more than one background; Species (much of this as in playtest docs): orc, goliath, and aasimar are new. Goliath have the giant-themed flavor from the playtest. They also have the option to become large. Tremorsense for dwarves; dwarves and orcs have 120 ...
I'm looking for a list of all abilities/spells that can boost saving throws. Spells Resistance Bless Heroes Feast Class Features Bardic Inspiration Paladin Aura War Wizard Arcane Deflection Items Headband of Intellect Amulet of Health Gauntlets of Ogre Power Belts of Giant Strength Ioun Stone...