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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    Guess 2/3 of the average. In game theory, " guess ⁠ 2 3 ⁠ of the average " is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to ⁠ 2 3 ⁠ of the average of numbers chosen by all players. [1]

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  4. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Solving an equation symbolically means that expressions can be used for representing the solutions. For example, the equation x + y = 2x – 1 is solved for the unknown x by the expression x = y + 1, because substituting y + 1 for x in the equation results in (y + 1) + y = 2 (y + 1) – 1, a true statement. It is also possible to take the ...

  5. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The maximal number of face turns needed to solve any instance of the Rubik's Cube is 20, [2] and the maximal number of quarter turns is 26. [3] These numbers are also the diameters of the corresponding Cayley graphs of the Rubik's Cube group. In STM (slice turn metric), the minimal number of turns is unknown.

  6. System of linear equations - Wikipedia

    en.wikipedia.org/wiki/System_of_linear_equations

    In mathematics, a system of linear equations (or linear system) is a collection of two or more linear equations involving the same variables. [1][2] For example, is a system of three equations in the three variables x, y, z. A solution to a linear system is an assignment of values to the variables such that all the equations are simultaneously ...

  7. 1 + 2 + 3 + 4 + ⋯ - ⋯ - Wikipedia

    en.wikipedia.org/wiki/1_%2B_2_%2B_3_%2B_4_%2B_%E...

    The partial sums of the series 1 + 2 + 3 + 4 + 5 + 6 + ⋯ are 1, 3, 6, 10, 15, etc.The nth partial sum is given by a simple formula: = = (+). This equation was known ...

  8. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  9. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L – OLL – PLL), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ. This method was first developed in the early 1980s, combining ...