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  2. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used ...

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The Last of Us, for example, offers two settings above “hard”, called “survivor” and “grounded”. In addition to altering the game's rules, difficulty levels can be used to alter what content is presented to the player.

  4. Cyberpunk derivatives - Wikipedia

    en.wikipedia.org/wiki/Cyberpunk_derivatives

    Dieselpunk is a genre and art style based on the aesthetics popular in the interwar period through the end of World War II into the 1950s, when diesel displaced the steam engine. The style combines the artistic and genre influences of the period (including pulp magazines , serial films , film noir , art deco , and wartime pin-ups ) with retro ...

  5. Old School Renaissance - Wikipedia

    en.wikipedia.org/wiki/Old_School_Renaissance

    In 2008, Matthew Finch (creator of OSRIC) released his free "Quick Primer for Old School Gaming", which tried to sum up the OSR aesthetic. [18] [19] Print-on-demand sites such as Lulu and DriveThruRPG allowed authors to market periodicals, such as Fight On! and many new adventure scenarios and game settings. These continue to be created and ...

  6. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    Settings tend to be vertically exaggerated with much uneven terrain that the player can leap up to or fall off of. Donkey Kong (1981) was one of the earliest and best-known platformers. The American gaming press classified it using the term climbing game at the time. [5]

  7. Video games as an art form - Wikipedia

    en.wikipedia.org/wiki/Video_games_as_an_art_form

    The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...

  8. Ananta (video game) - Wikipedia

    en.wikipedia.org/wiki/Ananta_(video_game)

    Featuring cel-shaded anime-like aesthetics, with day and night cycles, the game is set in a mystic urban open world, where each city is populated with pedestrians and foes. [1] The game's first city, called Nova Inception Urbs is designed in a Japanese urban style. Other cities will become available later with European and American inspirations.

  9. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The industry expanded significantly at the time, with the arcade video game sector alone (representing the largest share of the gaming industry) generating higher revenues than both pop music and Hollywood films combined. [63] The home video game industry, however, suffered major losses following the video game crash of 1983. [64]

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