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The Manchester Baby, also called the Small-Scale Experimental Machine (SSEM), [1] was the first electronic stored-program computer. It was built at the University of Manchester by Frederic C. Williams , Tom Kilburn , and Geoff Tootill , and ran its first program on 21 June 1948.
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Game-Maker 3.0, floppy: A three-microfloppy (1.44 MB) package contains the full set of RSD tools, the in-house developed games Tutor, Sample, and Nebula, and three licensed games developed by the independent designer A-J Games: Zark, The Patchwork Heart, and Peach the Lobster. Both packages of version 3.0 include a square-bound 104-page user ...
The first software created to support the WP1 project has been the User:WP_1.0_bot. First written in Perl by User:CBM and then slighly modified and maintained by a few other volunteers. In 2020 the bot has been totally rewritten in Python following modern development standards (API, automated tests, etc.) by User:Audiodude.
Nominations closed, completed. See Wikipedia:Version 0.7.For this release we selected around 30,000 articles, so the scope was much wider than for Version 0.5. A bot was used to make the main selection, with a few additional articles nominated and selected manually.
Family Tree Maker 2010 claimed to further enhance the radical redesign and be more powerful and feature-packed with faster navigation and quicker load times. [ 8 ] A version for the Mac was released in 1997; due to low market demand, for over a decade it was discontinued. [ 9 ]
For example, given the four main morphing targets (baby, teen, young, old), it is possible to obtain all the intermediate shapes. Interpolation of MakeHuman characters: the 1st, 3rd, 5th, and 7th are targets , while the others are intermediate shapes.
The Incredible Machine (TIM) is a series of video games in which players create a series of Rube Goldberg devices.They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers.