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For example, PowerPoint now has an easy-to-use animation facility that, in the right hands, can produce very effective educational animations. Because animations can explicitly depict changes over time ( temporal changes), they seem ideally suited to the teaching of processes and procedures.
A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
The animation is displayed nearly simultaneously with the input. Video game. Examples of video game engines: Unity, Unreal Engine, CryEngine; Virtual world (= simulation game) Examples: Second Life, The Sims; Other real-time animation: Examples of software: iClone, Adobe Character Animator (2D), Toon Boom Harmony, Blender
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Overhead projector in operation during a classroom lesson. An overhead projector (often abbreviated to OHP), like a film or slide projector, uses light to project an enlarged image on a screen, allowing the view of a small document or picture to be shared with a large audience.
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
Direct manipulation is a simplified variation of graphic animation which involves the frame-by-frame altering (erasing or adding to) a single drawing or graphic image, while taking a frame of film or video as each small change is made, as close as the stop motion process gets to simply animating a series of drawings, but without actually ...
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
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