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The Transfer Pak [a] is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games inserted into its cartridge slot.
The Transfer Pak [e] (NUS-019) plugs into the controller to transfer data between supported Nintendo 64 games and Game Boy or Game Boy Color games. [16] It was released in Japan in August 1998, bundled with the game Pocket Monsters' Stadium , and in North America and Europe in February and April 2000 respectively, where it was similarly bundled ...
Pocket Monsters Stadium uses connectivity with the Nintendo 64 Transfer Pak to connect with the Game Boy games Pokémon Red and Green. [1] Using the "Registration" feature, players can import Pokémon, and then use them in the game's "Tournament" mode, either against CPU controlled opponents, or against other players. [2]
The Game Boy Color game features a compatibility mode that allows certain cheats within the Nintendo 64 game to alternatively be unlocked via the Transfer Pak. [73] In Japan, Perfect Dark was released on 21 October 2000. [74] Perfect Dark features a different box art for each regional release. [75]
The Transfer Pak is a device with a Game Boy or Game Boy Color cartridge slot that can be inserted into a Nintendo 64 controller's expansion port. When compatible game cartridges are inserted, it allows for connectivity between Game Boy and Game Boy Color games and supported Nintendo 64 titles.
Using the Transfer Pak accessory that was bundled with the game, players are able to view, organize, store, trade, and battle using Pokémon uploaded from Pokémon Red, Blue, and Yellow. It was the first Stadium title released in Western regions, succeeding the Japan-only 1998 Nintendo 64 release Pocket Monsters' Stadium.
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Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk.