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  2. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, typically measured in inches. It is also sometimes called the physical image size to distinguish it from the "logical image size," which describes a screen's display resolution and is measured in pixels. [1] [2]

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The base resolution increased by increasing the width and keeping the height constant, for square or near-square pixels on a widescreen display, usually with an aspect ratio of either 16:9 (adding an extra 1/3rd width vs a standard 4:3 display) or 16:10 (adding an extra 1/5th).

  5. PlayStation 3 models - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_models

    A 120 GB Slim model Motorized slot-loading disc cover. This feature is absent in the Super Slim model. The redesigned version of the PlayStation 3 (commonly referred to as the "PS3 Slim" and officially branded "PS3") features an upgradeable 120 GB, 160 GB, [25] [26] 250 GB or 320 GB [25] [26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power ...

  6. Mockup - Wikipedia

    en.wikipedia.org/wiki/Mockup

    In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup may be a prototype if it provides at least part of the functionality of a system and enables testing of a design.

  7. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, instead it is a 5:4 aspect ratio (1.25:1 instead of 1. 3:1). A standard 4:3 monitor using this resolution will have rectangular rather than square pixels, meaning that unless the software compensates for this the picture will be distorted, causing circles to appear elliptical.

  8. Fullscreen (aspect ratio) - Wikipedia

    en.wikipedia.org/wiki/Fullscreen_(aspect_ratio)

    The aspect ratio of 4:3. Fullscreen (or full screen) refers to the 4:3 (1. 33:1) aspect ratio of early standard television screens and computer monitors. [1] Widescreen ratios started to become more popular in the 1990s and 2000s. Film originally created in the 4:3 aspect ratio does not need to be altered for full-screen release.

  9. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

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