Search results
Results from the WOW.Com Content Network
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game[1] and simulated life game (SLG).
EU: 11 March 2005. Genre (s) Social simulation. Mode (s) Single-player. The Sims 2: University is an expansion pack for the 2004 life simulation video game The Sims 2, developed by Maxis and published by Electronic Arts. The first expansion pack for the game, it was released 1 March 2005. University introduces a new "young adult" life stage who ...
The Sims. The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time. It is also part of the larger Sim series, started by SimCity in 1989.
The Sims 3: Supernatural. The Sims 3: University Life. The Sims 3: World Adventures. The Sims 4. The Sims 4 expansion packs. The Sims 4 game packs. The Sims 4: Cottage Living. The Sims 4: Get to Work. The Sims 4: High School Years.
Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game
Retrieved from "https://en.wikipedia.org/w/index.php?title=Life_simulation_games&oldid=116725870"
True Love (1995)—a Japanese erotic dating sim and general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment. Persona series (1996–2024)—6 main games and several spin-offs, although the first 3 games do not emphasize this aspect very much.
Children. 1. William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. [1][2][3]