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  2. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    [54] [55] In 2016, HDR conversion of SDR video was released to market as Samsung's HDR+ (in LCD TV sets) [56] and Technicolor SA's HDR Intelligent Tone Management. [ 57 ] As of 2018, high-end consumer-grade HDR displays can achieve 1,000 cd/m 2 of luminance, at least for a short duration or over a small portion of the screen, compared to 250 ...

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The HDRR was tone mapped to SDR for broad compatibility with almost all displays. High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR).

  4. Rec. 2100 - Wikipedia

    en.wikipedia.org/wiki/Rec._2100

    ITU-R Recommendation BT.2100, more commonly known by the abbreviations Rec. 2100 or BT.2100, introduced high-dynamic-range television (HDR-TV) by recommending the use of the perceptual quantizer (PQ [SMPTE ST 2084]) or hybrid log–gamma (HLG) transfer functions instead of the traditional "gamma" previously used for SDR-TV.

  5. Camera Shopping? Here’s the Difference Between SDR, HDR and WDR

    www.aol.com/news/camera-shopping-difference...

    SDR, HDR, and WDR are camera terms that refer to what type of imaging tech your device uses to capture details in over- and under-exposed lighting environments.

  6. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format. [2] HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.

  7. Standard-dynamic-range video - Wikipedia

    en.wikipedia.org/wiki/Standard-dynamic-range_video

    SDR video with a conventional gamma curve and a bit depth of 8-bits per sample has a dynamic range of about 6 stops, assuming a luminance quantisation threshold of 5% is used. [10] A threshold of 5% is used in the paper (instead of the standard 2% threshold) to allow for the typical display being dimmer than ideal.

  8. Rec. 2020 - Wikipedia

    en.wikipedia.org/wiki/Rec._2020

    ITU-R Recommendation BT.2020, more commonly known by the abbreviations Rec. 2020 or BT.2020, defines various aspects of ultra-high-definition television (UHDTV) with standard dynamic range (SDR) and wide color gamut (WCG), including picture resolutions, frame rates with progressive scan, bit depths, color primaries, RGB and luma-chroma color representations, chroma subsamplings, and an opto ...

  9. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

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