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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  3. Zachtronics - Wikipedia

    en.wikipedia.org/wiki/Zachtronics

    Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games.Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. [1]

  4. Automated mining - Wikipedia

    en.wikipedia.org/wiki/Automated_mining

    Automated mining involves the removal of human labor from the mining process. [1] The mining industry is in the transition towards automation . It can still require a large amount of human capital , particularly in the developing world where labor costs are low so there is less incentive to increase efficiency.

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  6. CastleMiner - Wikipedia

    en.wikipedia.org/wiki/CastleMiner

    In a September 2011 comparison video of the first three Minecraft-inspired titles released on Xbox Live Indie Games (which include CastleMiner, FortressCraft and Total Miner), Mike B. of video gaming-focused vlog Big Fat Fony Report said that CastleMiner was his least-favorite of the three titles, saying that the game lacked polish and didn't ...

  7. Minecart - Wikipedia

    en.wikipedia.org/wiki/Minecart

    Cart from 16th century, found in Transylvania A dumper minecart used in the Basque Country, currently at the Minery Museum.. A minecart, mine cart, or mine car (or more rarely mine trolley or mine hutch) is a type of rolling stock found on a mine railway, used for transporting ore and materials procured in the process of traditional mining.

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  9. FortressCraft - Wikipedia

    en.wikipedia.org/wiki/FortressCraft

    FortressCraft is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. FortressCraft cites Minecraft, Infiniminer and Dwarf Fortress as direct inspirations for the design aspect of the game. [1]

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