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  2. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.

  3. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  4. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    Otherwise choose a column c (deterministically). Choose a row r such that A r, c = 1 (nondeterministically). Include row r in the partial solution. For each column j such that A r, j = 1, for each row i such that A i, j = 1, delete row i from matrix A. delete column j from matrix A. Repeat this algorithm recursively on the reduced matrix A.

  5. Event calculus - Wikipedia

    en.wikipedia.org/wiki/Event_calculus

    To apply the event calculus, given the definitions of the , , , < and predicates, it is necessary to define the predicates that describe the specific context of the problem. For example, in the blocks world domain, we might want to describe an initial state in which there are two blocks, a red block on a green block on a table, like a toy ...

  6. SHRDLU - Wikipedia

    en.wikipedia.org/wiki/SHRDLU

    SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.

  7. Distributed tree search - Wikipedia

    en.wikipedia.org/wiki/Distributed_tree_search

    Distributed tree search (DTS) algorithm is a class of algorithms for searching values in an efficient and distributed manner.Their purpose is to iterate through a tree by working along multiple branches in parallel and merging the results of each branch into one common solution, in order to minimize time spent searching for a value in a tree-like data structure.

  8. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    In computer science, iterative deepening search or more specifically iterative deepening depth-first search [1] (IDS or IDDFS) is a state space/graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.

  9. Terry Winograd - Wikipedia

    en.wikipedia.org/wiki/Terry_Winograd

    In making the program Winograd was concerned with the problem of providing a computer with sufficient "understanding" to be able to use natural language. Winograd built a blocks world, restricting the program's intellectual world to a simulated "world of toy blocks". The program could accept commands such as, "Find a block which is taller than ...