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Castles is a video game developed by Quicksilver and published by Interplay Entertainment in 1991 and 1992. [2] The game involves the construction of a series of castles in Wales and the Welsh Marches during the 13th century. Castles was quickly followed by an expansion, Castles: The Northern Campaign, and a sequel, Castles II: Siege and ...
Published later as part of BASIC Computer Games. 1978: Santa Paravia en Fiumaccio: George Blank: Historical: MAIN, 9+ other platforms: 1981: Kingdom [2] David Allen [3] Historical: BBC: A conversion of the game "Hamurabi", it was included as part of welcome package to BBC Microcomputers. [citation needed] 1982: Utopia: Don Daglow: Contemporary ...
Kingdoms and Castles is a city-building game in a medieval setting. [1] [2] Players begin by placing down a castle on one of the game's islands, strategically placing it next to resources such as fertile land or iron deposits. The player has a limited number of peasants who perform jobs such as farming, building and collecting lumber.
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A. Abracadabra (video game) Adventure (1980 video game) Adventure Time: The Secret of the Nameless Kingdom; Aidyn Chronicles: The First Mage; Alex Kidd in the Enchanted Castle
Castles II: Siege and Conquest is a 1992 real-time strategy game for the MS-DOS, developed by Quicksilver Software and published by Interplay Productions. Castles II is the sequel to the 1991 game Castles. Ports for the Amiga CD32, FM Towns, NEC PC-9801 were released in 1993. DOS CD-ROM version and Macintosh port were released in 1994
A siege mode is also included in the game, where the player may attack or defend several historical castles. Free build mode is another game mode; here the player has the option of building a castle without any objectives. More scenarios can be created for the game using the in-game map editor.
Hover! has three mazes that resemble a medieval castle, a futuristic city, and a sewer. Each maze has its own unique texture maps, music theme, and spawn locations. [6] For each level, Hover! will cycle through each of the three mazes, or randomly select one (if that option is set). The goal of each level is to capture all of the blue flags ...
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