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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Windows: Freeware: No Microsoft Expression Encoder: Microsoft: 4: 2011-11-02: Windows: Freeware: No Nero Vision: Nero AG: 2025 [14] [15] 2024-10-09: Windows: Proprietary commercial: No Nvidia Shadowplay: Nvidia: 2.11.4.0: 2016-06-21: Windows: Proprietary (Part of NVIDIA GFE) No Open Broadcaster Software (OBS Studio) OBS Project: 31.0.1 [16 ...
After having used VGA-based 3∶2 resolutions HVGA (480 × 320) and "Retina" DVGA (960 × 640) for several years in their iPhone and iPod products with a screen diagonal of 9 cm or 3.5 inches, Apple started using more exotic variants when they adopted the 16∶9 aspect ratio to provide a consistent pixel density across screen sizes: first 1136 ...
Effectively 1/16 the total resolution (1/4 in each dimension) of "Full HD", but with the height aligned to an 8-pixel "macroblock" boundary. Common in small-screen video applications, including portable DVD players and the Sony PSP. 480×272 (131k) 480 272 130,560 ~1% narrower than 16:9 (30:17 exact) Mac Mono 9" Original Apple Macintosh display
Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.
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It handles all of a computer's I/O functions, such as receiving the keyboard input and outputting the data onto the screen. The way how it usually works usually has two steps: [3] Take in the user input and pass it down to the Northbridge. (Optional) Receive the rendered data from the Northbridge and output it.