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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Windows: Freeware: No Microsoft Expression Encoder: Microsoft: 4: 2011-11-02: Windows: Freeware: No Nero Vision: Nero AG: 2025 [14] [15] 2024-10-09: Windows: Proprietary commercial: No Nvidia Shadowplay: Nvidia: 2.11.4.0: 2016-06-21: Windows: Proprietary (Part of NVIDIA GFE) No Open Broadcaster Software (OBS Studio) OBS Project: 31.0.1 [16 ...
BSoDs in the Windows NT family initially used the 80×50 text mode with a 720×400 screen resolution, but changed to use the 640×480 screen resolution starting with Windows 2000 up to 7. Windows 2000 used its built-in kernel mode font, Windows XP, Vista, and 7 use the Lucida Console font, and Windows 8 and Windows Server 2012 used the Segoe UI ...
Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.
It handles all of a computer's I/O functions, such as receiving the keyboard input and outputting the data onto the screen. The way how it usually works usually has two steps: [3] Take in the user input and pass it down to the Northbridge. (Optional) Receive the rendered data from the Northbridge and output it.
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Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.