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  2. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Photographs of real world objects can be incorporated into a rendered scene by using them as textures for 3D objects. Photos of a scene can also be stitched together to create panoramic images or environment maps , which allow the scene to be rendered very efficiently but only from a single viewpoint.

  3. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The Photoshop and illusions.hu flavors also produce the same result when the top layer is pure white (the differences between these two are in how one interpolates between these 3 results). These three results coincide with gamma correction of the bottom layer with γ=2 (for top black), unchanged bottom layer (or, what is the same, γ=1; for ...

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  5. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. [1] [2] [3]

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to interoperate with other 3D tools. Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender ...

  7. David Schwimmer Shares Funny Message He Got from “Friends ...

    www.aol.com/lifestyle/david-schwimmer-shares...

    David Schwimmer doesn’t silence his phone notifications!. On Tuesday, Jan. 7, the Goosebumps: The Vanishing actor revealed on Good Morning America that funny exchanges keep him “pretty close ...

  8. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Hence the top edge of an object is usually light green. A normal pointing to left of the texture (-1,0,0) is mapped to (0,128,128). Hence the left edge of an object is usually dark cyan. A normal pointing to bottom of the texture (0,-1,0) is mapped to (128,0,128). Hence the bottom edge of an object is usually dark magenta.

  9. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    In order to draw a representation of a 3D object on the screen, the computer must determine which surfaces are "behind" the object from the viewer's perspective, and thus should be "hidden" when the computer creates (or renders) the image. The 3D Core Graphics System (or Core) was the first graphical standard to be developed.