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  2. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  3. Top type - Wikipedia

    en.wikipedia.org/wiki/Top_type

    In mathematical logic and computer science, some type theories and type systems include a top type that is commonly denoted with top or the symbol ⊤. The top type is sometimes called also universal type, or universal supertype as all other types in the type system of interest are subtypes of it, and in most cases, it contains every possible object of the type system.

  4. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...

  5. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    2GL—second-generation programming language; 2NF—second normal form; 3GL—third-generation programming language; 3GPP—3rd Generation Partnership Project – 3G comms; 3GPP2—3rd Generation Partnership Project 2; 3NF—third normal form; 386—Intel 80386 processor; 486—Intel 80486 processor; 4B5BLF—4-bit 5-bit local fiber

  6. Category:Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Category:Class_(computer...

    Pages in category "Class (computer programming)" The following 24 pages are in this category, out of 24 total. This list may not reflect recent changes. ...

  7. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized.

  8. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    In practice, the available CLASS words would be a list of less than two dozen terms. CLASS words, typically positioned on the right (suffix), served much the same purpose as Hungarian notation prefixes. The purpose of CLASS words, in addition to consistency, was to specify to the programmer the data type of a particular data field. Prior to the ...

  9. First-class citizen - Wikipedia

    en.wikipedia.org/wiki/First-class_citizen

    In a given programming language design, a first-class citizen [a] is an entity which supports all the operations generally available to other entities. These operations typically include being passed as an argument , returned from a function , and assigned to a variable .