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Basan, a fire-breathing chicken from Japanese mythology; Cockatrice, a chicken-headed dragon or serpent, visually similar to or confused with the Basilisk. Gallic rooster, a symbolic rooster used as an allegory for France; Gullinkambi, a rooster who lives in Valhalla in Norse mythology; Rooster of Barcelos, a mythological rooster from Portugal
Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.
Expedition to the Demonweb Pits revolves around the reading of the Dark Pact. The demon lord Graz'zt seeks to form an alliance with Lolth against Orcus.Lolth spurns his offer, and Graz'zt, not taking rejection lightly, now schemes to undermine Lolth.
At the end of Vault of the Drow, the characters find an astral gate leading to the Abyssal realm of Lolth, Demon Queen of Spiders, goddess of the drow elves and architect of the plot involving hill giants, frost giants, fire giants, kuo-toa and drow. Her realm, the 66th layer of the Abyss, is known as the Demonweb Pits. [3]
Kresnik, golden fire god who became a hero of Slovenia; Ognyena Maria, fire goddess who assists Perun; Peklenc, god of fire who rules the underworld and its wealth and who judges and punishes the wicked through earthquakes; Svarog, the bright god of fire, smithing, and the sun, and is sometimes considered as the creator
The Sword of Surtr – The weapon the fire giant Surtr wields in the battle of Ragnarok. The Prose Edda calls it a flaming sword, although in the Poetic Edda merely it is described only as a "bright blade." Tyrfing – A sword made by dwarves in the Elder Edda. It would kill a man when drawn and would eventually kill its wielder.
They were each major overviews of the Realms … and totally unlike this new reference. If Elminster's Forgotten Realms has any predecessor, it's Ed Greenwood's own series of Volo Guides (1992-1996, 2000). Like those books, this one is all about the details of the Forgotten Realms: the small-picture Realmslore rather than the big descriptions.
The book provides six adventure scenarios, as outlines for DMs to fill in. Two are for zero-level characters struggling to work up to 1st level, and the other adventures include a dive to a sunken ship to recover treasure, entry into the Valley of the Mage, a rescue mission set in a house, and an evening's entertainment in a gambling house. [2]