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Computer accessibility refers to the accessibility of a computer system to all people, regardless of disability type or severity of impairment. The term accessibility is most often used in reference to specialized hardware or software , or a combination of both, designed to enable the use of a computer by a person with a disability or impairment.
Individuals living with a disability use assistive technologies such as the following to enable and assist web browsing: . Screen reader software such as Check Meister browser, which can read out, using synthesized speech, either selected elements of what is being displayed on the monitor (helpful for users with reading or learning difficulties), or which can read out everything that is ...
The Web Content Accessibility Guidelines 1.0 (known as WCAG) were published as a W3C Recommendation on 5 May 1999. A supporting document, Techniques for Web Content Accessibility Guidelines 1.0 [35] was published as a W3C Note on 6 November 2000. WCAG 1.0 is a set of guidelines for making web content more accessible to persons with disabilities.
The concept of accessible design and practice of accessible developments ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for example, computer screen readers). [2] Accessibility can be viewed as the "ability to access" and benefit from some system or entity.
CS—Computer Science; CSE—Computer Science and Engineering; CSI—Common System Interface; CSM—Compatibility Support Module; CSMA/CD—Carrier-sense multiple access with collision detection; CSP—Cloud Service Provider; CSP—Communicating Sequential Processes; CSRF—Cross-Site Request Forgery; CSS—Cascading Style Sheets; CSS—Content ...
Usability engineering is a professional discipline that focuses on improving the usability of interactive systems. It draws on theories from computer science and psychology to define problems that occur during the use of such a system.
Games Journalism articles advocate for accessibility in two ways, generally. First, with simple awareness. More discussion on the topic aids in "justifying the need to address these challenges in the breadth of game culture". And second, with solutions to accessibility problems benefiting players and developers alike. [37]
Academic programs vary between colleges, but typically include a combination of topics in computer science,computer engineering, and electrical engineering. Undergraduate courses usually include programming, algorithms and data structures, computer architecture, operating systems, computer networks, parallel computing, embedded systems, algorithms design, circuit analysis and electronics ...