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  2. Bertrand competition - Wikipedia

    en.wikipedia.org/wiki/Bertrand_competition

    Diagram 1 illustrates firm 1's best response function, ″ (), given the price set by firm 2. Note, M C {\displaystyle MC} in the diagram stands for marginal cost, c {\displaystyle c} . The Nash Equilibrium ( N {\displaystyle N} ) in the Bertrand model is the mutual best response; an equilibrium where neither firm has an incentive to deviate ...

  3. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...

  4. Response surface methodology - Wikipedia

    en.wikipedia.org/wiki/Response_surface_methodology

    Response surface methodology uses statistical models, and therefore practitioners need to be aware that even the best statistical model is an approximation to reality. In practice, both the models and the parameter values are unknown, and subject to uncertainty on top of ignorance.

  5. Stackelberg competition - Wikipedia

    en.wikipedia.org/wiki/Stackelberg_competition

    The best response is to find the value of that maximises given (), i.e. given the best response function of the follower (firm ), the output that maximises the leader's profit is found. Hence, the maximum of Π 1 {\displaystyle \Pi _{1}} with respect to q 1 {\displaystyle q_{1}} is to be found.

  6. Bayesian game - Wikipedia

    en.wikipedia.org/wiki/Bayesian_game

    In a non-Bayesian game, a strategy profile is a Nash equilibrium if every strategy in that profile is a best response to every other strategy in the profile; i.e., there is no strategy that a player could play that would yield a higher payoff, given all the strategies played by the other players.

  7. Comparison diagram - Wikipedia

    en.wikipedia.org/wiki/Comparison_diagram

    A comparison diagram is a general type of diagram, meaning a class of specific diagrams and charts, in which a comparison is made between two or more objects, phenomena or groups of data. They are a tool for visual comparison. When it comes to comparing data, five basic types of comparison can be determined. [2]

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  9. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    The mean number chosen when playing the "guess 2/3 of the average" game four consecutive rounds. Grosskopf and Nagel's investigation also revealed that most players do not choose 0 the first time they play this game. Instead, they realise that 0 is the Nash Equilibrium after some repetitions. [14]