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Compute Capability, GPU semiconductors and Nvidia GPU board products Compute capability (version) Micro-architecture GPUs GeForce Quadro, NVS Tesla/Datacenter Tegra, Jetson, DRIVE; 1.0 Tesla: G80 GeForce 8800 Ultra, GeForce 8800 GTX, GeForce 8800 GTS(G80) Quadro FX 5600, Quadro FX 4600, Quadro Plex 2100 S4 Tesla C870, Tesla D870, Tesla S870 1.1
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later NVIDIA GPUs.
PureVideo 4 with VP4 Compute ability GeForce 8300 GS (G86) No No No Yes No No 1.1 GeForce 8400 GS Rev. 2 (G98) No No No No ... Compute Capability: 1.2 (GT215, GT216 ...
Photo of James Clerk Maxwell, eponym of architecture. Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture. . The Maxwell architecture was introduced in later models of the GeForce 700 series and is also used in the GeForce 800M series, GeForce 900 series, and Quadro Mxxx series, as well as some Jetson produ
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU.
Die shot of a GK110 A1 GPU, found inside GeForce GTX Titan cards. The goal of Nvidia's previous architecture was design focused on increasing performance on compute and tessellation. With the Kepler architecture, Nvidia targeted their focus on efficiency, programmability, and performance.
Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...
The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...