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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  3. Projective geometry - Wikipedia

    en.wikipedia.org/wiki/Projective_geometry

    There are two types, points and lines, and one "incidence" relation between points and lines. The three axioms are: G1: Every line contains at least 3 points; G2: Every two distinct points, A and B, lie on a unique line, AB. G3: If lines AB and CD intersect, then so do lines AC and BD (where it is assumed that A and D are distinct from B and C).

  4. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the lineline intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).

  5. Cayley–Bacharach theorem - Wikipedia

    en.wikipedia.org/wiki/Cayley–Bacharach_theorem

    d = 1: 2 and 1: two points determine a line, two lines intersect in a point, d = 2: 5 and 4: five points determine a conic, two conics intersect in four points, d = 3: 9 and 9: nine points determine a cubic, two cubics intersect in nine points, d = 4: 14 and 16. Thus these first agree for 3, and the number of intersections is larger when d > 3.

  6. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  7. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    [1]: 300 In two dimensions (i.e., the Euclidean plane), two lines that do not intersect are called parallel. In higher dimensions, two lines that do not intersect are parallel if they are contained in a plane, or skew if they are not. On a Euclidean plane, a line can be represented as a boundary between two regions.

  8. Playfair's axiom - Wikipedia

    en.wikipedia.org/wiki/Playfair's_axiom

    Two straight lines which intersect one another cannot be both parallel to the same straight line. Playfair acknowledged Ludlam and others for simplifying the Euclidean assertion. In later developments the point of intersection of the two lines came first, and the denial of two parallels became expressed as a unique parallel through the given point.

  9. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The three splitters concur at the Nagel point of the triangle. Any line through a triangle that splits both the triangle's area and its perimeter in half goes through the triangle's incenter, and each triangle has one, two, or three of these lines. [2] Thus if there are three of them, they concur at the incenter.