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  2. Video games in South Korea - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_South_Korea

    The video game industry makes up a significant share of South Korea's GDP. [27] It is estimated that the game market pulls in approximately 5 billion dollars annually along with the millions of dollars that are also traded in illegal gambling and betting that stimulates South Korea's informal economy.

  3. Category:Video gaming in South Korea - Wikipedia

    en.wikipedia.org/wiki/Category:Video_gaming_in...

    Video game companies of South Korea (4 C, 36 P) E. ... South Korean people in the video game industry (3 C) S. South Korea-exclusive video games (13 P)

  4. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry in South Korea generally followed the same early trends as the Japanese market, but players started focusing on massively-multiplayer online games (MMO) and other games that could be played at PC bangs (Internet cafes).

  5. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue over $100 million. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2] Out of the 59 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South ...

  6. Category:Video games developed in South Korea - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games...

    Pages in category "Video games developed in South Korea" The following 200 pages are in this category, out of approximately 276 total. This list may not reflect recent changes .

  7. PC bang - Wikipedia

    en.wikipedia.org/wiki/PC_bang

    PC bang industry has created a culture that is participated in by most youth in South Korea. Gamers have turned the PC bang into a socialization facility, becoming a huge part in the lives of South Korean youths today. Many students have suggested that the PC-Bang provides a stress free, fun and youth dominated environment where groups of ...

  8. Korea e-Sports Association - Wikipedia

    en.wikipedia.org/wiki/Korea_e-Sports_Association

    The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation .

  9. Game Rating and Administration Committee - Wikipedia

    en.wikipedia.org/wiki/Game_Rating_and...

    In 2006, the controversies surrounding the arcade gambling game Sea Story, which the Korea Media Rating Board found suitable for all-age, lead to allegations of misconduct. The Korean government responded by creating the GRB in 2006 and making it the only rating organization for rating video games in South Korea. [1] [2] [3] [4]