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GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia , was instead sold as a boxed set without an ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures. Bloodstone Pass: Douglas Niles, Michael Dobson: August 1985: Battlesystem required. 64: H1: 13–17: 0-394-54856-6: The Mines of Bloodstone: Michael Dobson, Douglas Niles: January 1, 1987: Battlesystem ...
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
Photo: Getty 1. Toothbrush holder Deemed the third dirtiest place in your entire home. 2. Toilet While your toilet does hold many germs, it is also responsible for transporting them all over your ...
Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1 ...
Chapter six covers the use of magic items as well as their placement and creation. [1] This chapter sets out specific rules on the use and creation of all magical items. Two appendices are included: one is a list of all the items in the Compendium and the Dungeon Masters Guide by price, and the other is a set of new randomized treasure tables.