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  2. Code Ninjas - Wikipedia

    en.wikipedia.org/wiki/Code_Ninjas

    The tools and functions can be found here Code Ninjas GDP Documentation for those who are currently working or started working at Code Ninjas to get a grasp on the software but provided under the file in GitHub: ReadMe.md, it is only strictly available for teaching and is not necessarily used for an open-source project but there is no license ...

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    These included removing any fees for uses of Unity Personal for projects funded up to $200,000 (an increase from the previous $100,000 threshold), fees would only apply to games developed with Unity 2024 and beyond without any retroactive fees, and the fee would be based on the lesser of 2.5% of monthly revenue or a calculated value based on ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook: BSD: Community-centric project, used by several commercial game studios ...

  5. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  6. Unrailed! - Wikipedia

    en.wikipedia.org/wiki/Unrailed!

    Unrailed! was originally developed for a student project during the Game Programming Lab 2018 at the ETH Zurich. [8] At the end of the semester, the prototype received positive feedback from the jury and players at the final presentation. [9] The project was selected to join the SwissGames delegation at Gamescom 2018 in Cologne. [10]

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  9. S&box - Wikipedia

    en.wikipedia.org/wiki/Sandbox_(video_game)

    In March 2020, it was suggested that S&box was the Garry's Mod sequel. However, the project was put on hold while the team decided to switch engines, considering Source 2 or Unity. [4] The team eventually chose Source 2 by February 2021, the same engine used to create Half-Life: Alyx. This decision was made to make it easier to transfer tools ...