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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman Team developed a model that combines different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The initial mesh occupies a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition.

  3. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  4. William Fetter - Wikipedia

    en.wikipedia.org/wiki/William_Fetter

    He explored the perspective fundamentals of computer animation of a human figure from 1960 on and was the first to create a human figure as a 3D model. [1] The First Man was a pilot in a short 1964 computer animation, also known as Boeing Man and now as Boeman by the Boeing company. Fetter preferred the term "Human Figure" for the pilot. [2]

  5. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  6. Model maker - Wikipedia

    en.wikipedia.org/wiki/Model_maker

    A Model maker is a professional Craftsperson who creates a three-dimensional representation of a design or concept. Most products in use and in development today first take form as a model. This "model" may be an exacting duplicate of the future design or a simple mock-up of the general shape or concept. Many prototype models are used for ...

  7. Mannequin - Wikipedia

    en.wikipedia.org/wiki/Mannequin

    Mannequins in a clothing shop in Canada A mannequin in North India. A mannequin (sometimes spelled as manikin and also called a dummy, lay figure, or dress form) is a doll, often articulated, used by artists, tailors, dressmakers, window dressers and others, especially to display or fit clothing and show off different fabrics and textiles.

  8. Jack (human modeling) - Wikipedia

    en.wikipedia.org/wiki/Jack_(human_modeling)

    The roots of most modern human animation Inverse kinematics systems can be traced to the research and development done for the Jack system. [3] Some of these animation systems include those integrated with Autodesk 's 3ds max , Maya , and proprietary in-house systems used by various animation studios, such as Industrial Light and Magic .

  9. Body Labs - Wikipedia

    en.wikipedia.org/wiki/Body_Labs

    Body Labs is a software provider of human-aware artificial intelligence that understands the 3D body shape and motion of people from RGB photos or videos. [ 1 ] In October 2017, the company was acquired by Amazon .

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