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  2. Wallpaper Engine - Wikipedia

    en.wikipedia.org/wiki/Wallpaper_Engine

    Wallpaper Engine is an application for Windows with a companion app on Android [3] which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content .

  3. Windows DreamScene - Wikipedia

    en.wikipedia.org/wiki/Windows_DreamScene

    Wallpaper Engine is a chargeable software that replaces the desktop background with a wide selection of default and user made animated backgrounds. while also providing a complete tool set for user generated wallpapers. The software features its own Rendering engine which enables 2D video, 3D models, and even Interactive elements that respond ...

  4. Wallpaper (computing) - Wikipedia

    en.wikipedia.org/wiki/Wallpaper_(computing)

    An animated wallpaper using Wallpaper Engine on Windows 11. Animated backgrounds (sometimes referred to as live backgrounds or dynamic backgrounds) refers to wallpapers which feature a moving image or a 2D / 3D scene as an operating system background rather than a static image, it may also refer to wallpapers being cycled in a playlist, often with certain transition effects.

  5. List of performance analysis tools - Wikipedia

    en.wikipedia.org/wiki/List_of_performance...

    time (Unix) - can be used to determine the run time of a program, separately counting user time vs. system time, and CPU time vs. clock time. [1] timem (Unix) - can be used to determine the wall-clock time, CPU time, and CPU utilization similar to time (Unix) but supports numerous extensions.

  6. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  7. Computation offloading - Wikipedia

    en.wikipedia.org/wiki/Computation_offloading

    The CPU is responsible for instructing the GPU while the GPU uses the information to render an image on to an output device. CPU's are able to run games without a GPU through software rendering, however, offloading rendering to a GPU which has specialized hardware results in improved performance. [13]

  8. SGI Indigo² and Challenge M - Wikipedia

    en.wikipedia.org/wiki/SGI_Indigo²_and_Challenge_M

    All Indigo2 models use one of four distinct MIPS CPU variants: the 100 to 250 MHz MIPS R4000 and R4400, and the Quantum Effect Devices R4600 (IP22 mainboard); the 75 MHz MIPS R8000 (IP26 mainboard); and the 175 to 195 MHz R10000 (IP28 mainboard), which are featured in the last produced Indigo2 model, the IMPACT10000. Each microprocessor family ...

  9. Cell (processor) - Wikipedia

    en.wikipedia.org/wiki/Cell_(processor)

    Cell, a shorthand for Cell Broadband Engine Architecture, [a] is a 64-bit multi-core microprocessor and microarchitecture that combines a general-purpose PowerPC core of modest performance with streamlined coprocessing elements [2] which greatly accelerate multimedia and vector processing applications, as well as many other forms of dedicated computation.