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  2. Hopscotch - Wikipedia

    en.wikipedia.org/wiki/Hopscotch

    Hopscotch is a popular playground game in which players toss a small object, called a lagger, [1] [2] into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces and retrieve the object. [3] It is a children's game that can be played with several players or alone. [4]

  3. Chinese jump rope - Wikipedia

    en.wikipedia.org/wiki/Chinese_jump_rope

    Step 3: In the third step, the rope must be fixed so that one side is higher than the other. The jumper faces the rope, jumps into the center (over the lower side), then across the higher side. The jumper faces the rope, jumps into the center (over the lower side), then across the higher side.

  4. Skip counting - Wikipedia

    en.wikipedia.org/wiki/Skip_counting

    Skip counting is a mathematics technique taught as a kind of multiplication in reform mathematics textbooks such as TERC. In older textbooks, this technique is called counting by twos (threes, fours, etc.). In skip counting by twos, a person can count to 10 by only naming every other even number: 2, 4, 6, 8, 10. [1]

  5. Hopscotch hashing - Wikipedia

    en.wikipedia.org/wiki/Hopscotch_hashing

    Hopscotch hashing. Here, H is 4. Gray entries are occupied. In part (a), the item x is added with a hash value of 6. A linear probe finds that entry 13 is empty. Because 13 is more than 4 entries away from 6, the algorithm looks for an earlier entry to swap with 13. The first place to look in is H−1 = 3 entries before

  6. Skipping-rope rhyme - Wikipedia

    en.wikipedia.org/wiki/Skipping-rope_rhyme

    Skipping rhymes need not always have to be rhymes, however. They can be games, such as a game called, "School." In "Kindergarten" (the first round), all skippers must run through rope without skipping. In "First Grade", all skippers must skip in, skip once, and skip out without getting caught in the rope, and so on.

  7. Hash table - Wikipedia

    en.wikipedia.org/wiki/Hash_table

    [3] [4] [5] Hashing is an example of a space-time tradeoff. If memory is infinite, the entire key can be used directly as an index to locate its value with a single memory access. On the other hand, if infinite time is available, values can be stored without regard for their keys, and a binary search or linear search can be used to retrieve the ...

  8. The Lebanon High School Class of 1974 looks back 50 years ...

    www.aol.com/lebanon-high-school-class-1974...

    We can confidently say that members of the Class of ‘74 have been active procreators – we’ve had a per-classmate average of 2.1 children, 3.2 grandchildren, and 0.5 great grandchildren.

  9. Paandi - Wikipedia

    en.wikipedia.org/wiki/Paandi

    Paandi, also known as Pandi or Nondi, is a regional hopscotch game traditionally played in rural parts of India (such as Tamil Nadu), Sri Lanka and also in certain other countries with large numbers of immigrant Indians. [1] [2] The game is played only for leisure and does not involve serious rules or regulations. [3]