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The art gallery problem or museum problem is a well-studied visibility problem in computational geometry.It originates from the following real-world problem: "In an art gallery, what is the minimum number of guards who together can observe the whole gallery?"
The MacCormack method is well suited for nonlinear equations (Inviscid Burgers equation, Euler equations, etc.)The order of differencing can be reversed for the time step (i.e., forward/backward followed by backward/forward).
n = 1 that yield a minimax approximation or bound for the closely related Q-function: Q(x) ≈ Q̃(x), Q(x) ≤ Q̃(x), or Q(x) ≥ Q̃(x) for x ≥ 0. The coefficients {( a n , b n )} N n = 1 for many variations of the exponential approximations and bounds up to N = 25 have been released to open access as a comprehensive dataset.
Condition numbers can also be defined for nonlinear functions, and can be computed using calculus.The condition number varies with the point; in some cases one can use the maximum (or supremum) condition number over the domain of the function or domain of the question as an overall condition number, while in other cases the condition number at a particular point is of more interest.
A different technique, which goes back to Laplace (1812), [3] is the following. Let = =. Since the limits on s as y → ±∞ depend on the sign of x, it simplifies the calculation to use the fact that e −x 2 is an even function, and, therefore, the integral over all real numbers is just twice the integral from zero to infinity.
[1] [2] In other words, () is the probability that a normal (Gaussian) random variable will obtain a value larger than standard deviations. Equivalently, Q ( x ) {\displaystyle Q(x)} is the probability that a standard normal random variable takes a value larger than x {\displaystyle x} .
Best rational approximants for π (green circle), e (blue diamond), ϕ (pink oblong), (√3)/2 (grey hexagon), 1/√2 (red octagon) and 1/√3 (orange triangle) calculated from their continued fraction expansions, plotted as slopes y/x with errors from their true values (black dashes)
This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.