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  2. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    The art gallery problem or museum problem is a well-studied visibility problem in computational geometry.It originates from the following real-world problem: "In an art gallery, what is the minimum number of guards who together can observe the whole gallery?"

  3. MacCormack method - Wikipedia

    en.wikipedia.org/wiki/MacCormack_method

    The MacCormack method is well suited for nonlinear equations (Inviscid Burgers equation, Euler equations, etc.)The order of differencing can be reversed for the time step (i.e., forward/backward followed by backward/forward).

  4. Error function - Wikipedia

    en.wikipedia.org/wiki/Error_function

    n = 1 that yield a minimax approximation or bound for the closely related Q-function: Q(x) ≈ Q̃(x), Q(x) ≤ Q̃(x), or Q(x) ≥ Q̃(x) for x ≥ 0. The coefficients {( a n , b n )} N n = 1 for many variations of the exponential approximations and bounds up to N = 25 have been released to open access as a comprehensive dataset.

  5. Condition number - Wikipedia

    en.wikipedia.org/wiki/Condition_number

    Condition numbers can also be defined for nonlinear functions, and can be computed using calculus.The condition number varies with the point; in some cases one can use the maximum (or supremum) condition number over the domain of the function or domain of the question as an overall condition number, while in other cases the condition number at a particular point is of more interest.

  6. Gaussian integral - Wikipedia

    en.wikipedia.org/wiki/Gaussian_integral

    A different technique, which goes back to Laplace (1812), [3] is the following. Let = =. Since the limits on s as y → ±∞ depend on the sign of x, it simplifies the calculation to use the fact that e −x 2 is an even function, and, therefore, the integral over all real numbers is just twice the integral from zero to infinity.

  7. Q-function - Wikipedia

    en.wikipedia.org/wiki/Q-function

    [1] [2] In other words, () is the probability that a normal (Gaussian) random variable will obtain a value larger than standard deviations. Equivalently, Q ( x ) {\displaystyle Q(x)} is the probability that a standard normal random variable takes a value larger than x {\displaystyle x} .

  8. Approximation error - Wikipedia

    en.wikipedia.org/wiki/Approximation_error

    Best rational approximants for π (green circle), e (blue diamond), ϕ (pink oblong), (√3)/2 (grey hexagon), 1/√2 (red octagon) and 1/√3 (orange triangle) calculated from their continued fraction expansions, plotted as slopes y/x with errors from their true values (black dashes)

  9. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.