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  2. The Sims FreePlay - Wikipedia

    en.wikipedia.org/wiki/The_Sims_FreePlay

    The Sims FreePlay is a strategic life simulation game developed by EA Mobile and later with Firemonkeys Studios.It is a freemium version of The Sims for mobile devices; it was released for iOS on December 15, 2011, [1] released for Android on February 15, 2012, [2] released for BlackBerry 10 on July 31, 2013, and released for Windows Phone 8 on September 12, 2013.

  3. The Sims 4 game packs - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4_game_packs

    The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...

  4. The Sims Social - Wikipedia

    en.wikipedia.org/wiki/The_Sims_Social

    The Sims Social was a Facebook addition to the Sims series of video games. It was announced during the Electronic Entertainment Expo 2011 press conference. As with the original Sims games, The Sims Social lets the user create their own customizable character. In this version, however, the player uses their character to interact with those of ...

  5. Final Fantasy XIV teases human-NPC relationship system - AOL

    www.aol.com/news/2014-03-31-final-fantasy-xiv...

    Allegedly, this system will help players curry favor with NPCs and develop relationships with them because that's not creepy at all. To build an NPC's affection, players will have to perform ...

  6. Relationship anarchy - Wikipedia

    en.wikipedia.org/wiki/Relationship_anarchy

    Relationship anarchy (sometimes abbreviated RA) is the application of anarchist principles to intimate relationships.Its values include autonomy, anti-hierarchical practices, anti-normativity, and community interdependence.

  7. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    Behavior trees became popular for their development paradigm: being able to create a complex behavior by only programming the NPC's actions and then designing a tree structure (usually through drag and drop) whose leaf nodes are actions and whose inner nodes determine the NPC's decision making. Behavior trees are visually intuitive and easy to ...

  8. Dwarf Fortress - Wikipedia

    en.wikipedia.org/wiki/Dwarf_Fortress

    [17] [18] [41] [47] It has been compared to other simulation games like SimCity and The Sims, Dungeon Keeper, and roguelike games like NetHack. [15] [41] [64] However, reviewers praised Adams' independence and attention to detail. [2] [4] Gamasutra said, "There have been few indie gaming success stories as big as Dwarf Fortress."

  9. Autonomic computing - Wikipedia

    en.wikipedia.org/wiki/Autonomic_computing

    Autonomy-oriented computation is a paradigm proposed by Jiming Liu in 2001 that uses artificial systems imitating social animals' collective behaviours to solve difficult computational problems. For example, ant colony optimization could be studied in this paradigm.

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