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The Bag Balm product is known for its characteristic 8-oz green square tins featuring a cow's head and red clovers on the lid. It has been in production since 1899. [ 2 ] The formula was purchased by John L. Norris from a Wells River, Vermont , druggist sometime before the turn of the century.
Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
Balm of Gilead was a rare perfume used medicinally that was mentioned in the Hebrew Bible and named for the region of Gilead, where it was produced. The expression stems from William Tyndale 's language in the King James Bible of 1611 and has come to signify a universal cure in figurative speech.
Hayden Lesley Panettiere (/ ˌ p æ n ə t i ˈ ɛər / PAN-ə-tee-AIR; [3] born August 21, 1989 [4]) is an American actress and singer.She has starred as Claire Bennet on the NBC superhero series Heroes (2006–2010), Kirby Reed in the slasher horror franchise Scream (2011–2023), and Juliette Barnes in the ABC/CMT musical drama series Nashville (2012–2018).
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Monarda bradburiana is a herbaceous perennial plant, growing to a height of 1 to 2 ft (30 to 60 cm). The stems are scantily branched, square and usually hairless, although new growth sometimes has a few hairs along the angles.