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The code paved the way for the development of the Broadcast Standards and Practices (BS&P) departments of the terrestrial broadcast networks (NBC, CBS, ABC) and most cable networks. After the Television Code's demise and with the burden of self-regulation now falling to networks, the BS&P offices were forced to produce their own written codes ...
As Jeopardy! has rules where the funds for the cash prizes won by contestants on the series are only issued a set period after the episode has aired (and where the show's confidentiality agreement regarding the results of a game has not been breached), the program's Standards and Practices had to issue a one-time exception for those contestants ...
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...
Coupled with allegations of misconduct and discrimination at game developers Riot Games and Ubisoft around the same time, the DFEH lawsuit is seen by analysts, academics, and media outlets such as The New York Times, The Guardian and CNN as forcing the video game industry to come to terms with the #MeToo movement and consider the possibility of ...
According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...
Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision.
A Federal Communications Commission (FCC) commissioner has claimed that Vice President Harris’s recent appearance on “Saturday Night Live,” commonly known as “SNL,” violates the “equal ...
The video game industry itself is built on the nature of reusing game concepts from prior games to create new gameplay styles but bounded by illegally direct cloning of existing games, and has made defining intellectual property protections difficult since it is not a fixed medium.