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  2. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:

  3. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    A parabasal ray is a ray that propagates close to some defined "base ray" rather than the optical axis. [14] This is more appropriate than the paraxial model in systems that lack symmetry about the optical axis. In computer modeling, parabasal rays are "real rays", that is rays that are treated without making the paraxial approximation.

  4. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    With respect to the AB ray, the AD ray is called the opposite ray. Thus, we would say that two different points, A and B, define a line and a decomposition of this line into the disjoint union of an open segment (A, B) and two rays, BC and AD (the point D is not drawn in the diagram, but is to the left of A on the line AB). These are not ...

  5. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    3D animation of ambient occlusion enabled on the animation to the right. In the absence of hardware-assisted ray traced ambient occlusion, real-time applications such as computer games can use screen space ambient occlusion (SSAO) techniques such as horizon-based ambient occlusion including HBAO and ground-truth ambient occlusion (GTAO) as a faster approximation of true ambient occlusion ...

  6. Caustic (optics) - Wikipedia

    en.wikipedia.org/wiki/Caustic_(optics)

    Caustics are formed in the regions where sufficient photons strike a surface causing it to be brighter than the average area in the scene. “Backward ray tracing” works in the reverse manner beginning at the surface and determining if there is a direct path to the light source. [7] Some examples of 3D ray-traced caustics can be found here.

  7. Specular reflection - Wikipedia

    en.wikipedia.org/wiki/Specular_reflection

    A ray of light is characterized by the direction normal to the wave front (wave normal). When a ray encounters a surface, the angle that the wave normal makes with respect to the surface normal is called the angle of incidence and the plane defined by both directions is the plane of incidence. Reflection of the incident ray also occurs in the ...

  8. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.

  9. Diffuse reflection - Wikipedia

    en.wikipedia.org/wiki/Diffuse_reflection

    The rays represent luminous intensity, which varies according to Lambert's cosine law for an ideal diffuse reflector. Diffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection .