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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...

  3. Category:Video games with isometric graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Pages in category "Video games with isometric graphics" The following 200 pages are in this category, out of approximately 480 total. This list may not reflect recent changes .

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [7] However, video games utilizing isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene ...

  5. Isometric video game - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game

    Isometric video game or isometric game may refer to: Isometric video game graphics, a style in video games, with the playfield viewed at an angle instead of flat from the side or top; perspective is used to give a 3D effect; also known as "3/4 perspective", "2.5D", and "pseudo-3D" Isometric platform game, a genre using this style of graphics

  6. Zaxxon - Wikipedia

    en.wikipedia.org/wiki/Zaxxon

    Zaxxon was the first game to employ axonometric projection, which lent its name to the game (AXXON from AXONometric projection). The type of axonometric projection is isometric projection : this effect simulates three dimensions from a third-person viewpoint.

  7. Biker Mice from Mars (1994 video game) - Wikipedia

    en.wikipedia.org/wiki/Biker_Mice_from_Mars_(1994...

    The player takes on the role of one of six racers in a series of contests on different tracks that are displayed in isometric projection. [2] After each lap, the player's weapon is refilled and a random item can be used to get additional cash, invulnerability, nitrous oxide acceleration, or delay the opponents by triggering an earthquake or time stop.

  8. Nightshade (1985 video game) - Wikipedia

    en.wikipedia.org/wiki/Nightshade_(1985_video_game)

    The game was developed with the isometric projection game engine known as Filmation II, an upgraded version of the Filmation engine. [5] The Filmation engine was created by the Stamper brothers to portray 3D imagery.

  9. Where Time Stood Still - Wikipedia

    en.wikipedia.org/wiki/Where_Time_Stood_Still

    Where Time Stood Still is an isometric action-adventure game released by Ocean in 1988 for the Sinclair Spectrum 128K, MS-DOS and Atari ST.The game was ported by fans to Amiga in July 2014, and on Amiga CD32 in December 2014 and was converted from the Atari ST version with enhancements that were not present in other iterations. [1]